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User interface

User interface

The best way to make our code really useful is to add user interface to it. There is a lot of this that can only be taught and understood by looking at the code itself, bu there are also many things that the average user can learn about the Bitcoin protocol that can be explained in a more “human friendly” way. An that is way Alexis and I have decided to add a Graphical User Interface (GUI) to our project in hope that in the future we can create a full Bitcoin graphical environment.

We’ve added a new folder to hold our GUI files, the UI folder. This folder contains 3 implementations. The first one uses the Tkinter module, the second uses the pyQt module and the third is a simple command line interface (And this is why we’re calling this folder UI and not GUI). We still haven’t decided on the final implementation bu we believe that we’ll eventually go with only the pyQt implementation, basically because this one looks the best!

 

This is what it looks like at the moment:

Bitcoin graphical environment
The user interface of bitpy.

This is our basic design, At the bottom there’s a list of all the messages you can send: «version», «verack» and «ping»   (More messages will be added soon). The left side keeps a record of all of the incoming messages, in the order in which they were received. Once we choose one of these messages, we can see at the right panel a display of the parsed message. The header and the payload.

Remember! this is just our first draft, but we’re quite proud of it. Little by little our project shows more and more potential.

 

installing dependencies

Because we’re using pyQt5, you might need to install the pyQt5 module on your machine. The easiest way to do so will be to use the commend:

pip install pyqt

 

 

 

Messages part two – Payloads and version message

Messages part two – Payloads and version message

In the previous posts we’ve talked a little bit about messages. We know that a message is nothing more than a string of bytes, it has an header and a body (payload), and it must maintain its predefined format. We’ve seen the format of the header, but every message body (payload) will contain different information, according to the message type. We’ll start by constructing the “version” message.

The version message is used when trying to establish a connection with the remote node. Alice will send the version message to Bob, and only after Bob have approved this version message, and replay with his own version message, only then the connection between the two nodes can be established. No other message will be accepted before both nodes have exchanged this version message. So it’s no surprise that we choose to construct this message first, since this is the first message that we’ll send, and the first one we’ll receive.

 

The fields that are required in our version message (From the developer reference):

 

Size (Bytes) Name Data type Description
4 version int32 What is the latest version of the protocol that the transmitting node (our node) understands. In this example this number is 70012
8 services uint64
Not full node 0x00
Full node 0x01
8 timestamp int64 Current timestamp
8 addr_recv services uint64 What type of services OUR receiving node can support?
16 addr_recv IP address char The IP address of OUR receiving node
2 addr_recv port uint16 The port of OUR receiving node
8 addr_trans services uint64 What type of services OUR transmitting node can support?
16 addr_trans IP address char The IP address of OUR transmitting node
2 addr_trans port uint16 The port of OUR transmitting node
8 nonce uint64 A random number that helps the receiving node to detect and index our connection
Varies user_agent bytes CompactSize This field varies in size, but it tells the other node what should be the size of the next field
Varies user_agent string This field is used to display the name of our node, like licence plates. We can call our node whatever we want, “core”, “classic”, “my_cool_bitcoin_thingy”.
4 start_height int32 The highest block that the transmitting node knows of.
1 relay bool
True The transmitting node can relay messages to the rest of the network
False The transmitting node can’t relay messages to the rest of the network
  • Pay attention that in the “version” message, when asking for both the receiving and the transmitting  services, IP address and ports, we’re asked about our own machine, our own node. In our case both incoming and outgoing messages will be dealt in a similar manner, but some implementations might include more advanced routing.

Code implementation

Alexis and I decided that every message will have it’s own file in which the payload of the message will be both created (For messages that our node will send) and parsed (For incoming messages).

import random
import time
from io import BytesIO
from Utils.config import version_number, latest_known_block
from Utils.dataTypes import *


class EncodeVersion:
    def __init__(self):
        self.command_name = "version"

        self.version = to_int32(version_number)
        self.services = to_uint64(0)
        self.timestamp = to_int64(time.time())

        self.addr_recv_services = to_uint64(0)
        self.addr_recv_ip = to_big_endian_16char("127.0.0.1")
        self.addr_recv_port = to_big_endian_uint16(8333)

        self.addr_trans_services = to_uint64(0)
        self.addr_trans_ip = to_big_endian_16char("127.0.0.1")
        self.addr_trans_port = to_big_endian_uint16(8333)

        self.nonce = to_uint64(random.getrandbits(64))
        self.user_agent_bytes = to_uchar(0)
        self.starting_height = to_int32(latest_known_block)
        self.relay = to_bool(False)

    def forge(self):
        return self.version + self.services + self.timestamp + \
               self.addr_recv_services + self.addr_recv_ip + self.addr_recv_port + \
               self.addr_trans_services + self.addr_trans_ip + self.addr_trans_port + \
               self.nonce + self.user_agent_bytes + self.starting_height + \
               self.relay


class DecodedVersion:
    def __init__(self, payload):
        self.version = read_int32(payload.read(4))
        self.services = read_uint64(payload.read(8))
        self.timestamp = read_int64(payload.read(8))

        self.addr_recv_services = read_uint64(payload.read(8))
        self.addr_recv_ip = parse_ip(payload.read(16))
        self.addr_recv_port = read_big_endian_uint16(payload.read(2))

        self.addr_trans_services = read_uint64(payload.read(8))
        self.addr_trans_ip = parse_ip(payload.read(16))
        self.addr_trans_port = read_big_endian_uint16(payload.read(2))

        self.nonce = read_uint64(payload.read(8))

        self.user_agent_bytes = read_compactSize_uint(BytesIO(payload.read(1)))
        self.user_agent = read_char(payload.read(self.user_agent_bytes), self.user_agent_bytes)

        self.starting_height = read_int32(payload.read(4))
        self.relay = read_bool(payload.read(1))

    def get_decoded_info(self):
        display = "\n-----Version-----"
        display += "\nversion                :\t\t %s" % self.version
        display += "\nservices  	         :\t\t %s" % self.services
        display += "\ntimestamp              :\t\t %s" % self.timestamp

        display += "\naddr_recv_services	 :\t\t %s" % self.addr_recv_services
        display += "\naddr_recv_ip           :\t\t %s" % self.addr_recv_ip
        display += "\naddr_recv_port         :\t\t %s" % self.addr_recv_port

        display += "\naddr_trans_services  	:\t\t %s" % self.addr_trans_services
        display += "\naddr_trans_ip         :\t\t %s" % self.addr_trans_ip
        display += "\naddr_trans_port	    :\t\t %s" % self.addr_trans_port

        display += "\nnonce                 :\t\t %s" % self.nonce

        display += "\nuser_agent_bytes  	:\t\t %s" % self.user_agent_bytes
        display += "\nuser_agent            :\t\t %s" % self.user_agent
        display += "\nstarting_height	    :\t\t %s" % self.starting_height
        display += "\nrelay	                :\t\t %s" % self.relay

        return display

Because this code is used both for incoming and outgoing messages, it has both the class EncodeVersion, which is used to build the payload of the version message, and the class DecodedVersion which is used to parse the payload of any incoming version message.

The function forge will just append and return all the fields in the right order – this is the finale payload.

 

EncodeVersion

Because we haven’t established connection yet, we first need to create the payload of our version message using the EncodeVersion class. The class won’t take any argument (except for self) and will just assign every field with the right value and the right data type.

The variables version_number and last_known_block are imported from Bitpy/Utils/config.py and are set to:

version_number = 70012
latest_known_block = 416419  # june 2016

Our node is not a full node so the services will be set to 0x00. For that reason we’ll also set our relay field to be False.

In our own node, both incoming and outgoing messages will be dealt by the same machine so both receiving and transmitting machines are the same:

self.addr_recv_services = to_uint64(0)
self.addr_recv_ip = to_big_endian_16char("127.0.0.1")
self.addr_recv_port = to_big_endian_uint16(8333)

self.addr_trans_services = to_uint64(0)
self.addr_trans_ip = to_big_endian_16char("127.0.0.1")
self.addr_trans_port = to_big_endian_uint16(8333)

 

We’re using the function random.getrandbits(64) in order to populate or nonce field with 8 bytes long random number.

We’re also not adding any vanity name to our node at the time so we’re setting the user_agent_bytes to be 0. That means that there’s no user_agent_bytes field.

 

 

DecodedVersion

This class is quite straightforward, it receives the payload of the incoming message from Bitpy/Manager/ReceiverManager.py.

It uses the builtin function read  and our data types functions to assign each field with the proper value, for example the first 4 bytes are the version number in uint32 format, the next 8 bytes are the services field in uint64 format and so on.

The only thing that is really unique is the user_agent field:

self.user_agent_bytes = read_compactSize_uint(BytesIO(payload.read(1)))
self.user_agent = read_char(payload.read(self.user_agent_bytes), self.user_agent_bytes)

This is the first example of the varying CompactSize data type in use. The field user_agent_bytes doesn’t have a fixed size. The Bitcoin protocol defines the variable data type CompactSize to deal with such fields (you can read more about this data type in the data types section). We’re using the function BytesIOin in order to send this argument as a string of bytes to theread_CompactSize_unit function and receives back the Uint that matches the size of the next field, the, the user_agent field. Then we’re using the data type function read_char which requires two arguments. The first is the string of bytes itself (payload.read(self.user_agent_bytes)) and the second is the size of the total string (self.user_agent_bytes).

Once we’ve finished parsing out version message we can use the get_decode_info function in order to display the information about the remote node (currently, we aren’t doing anything with this information except to dump it as a text file).

—–Version—–
version : 70012
services : 5
timestamp : 1467293151
addr_recv_services : 1
addr_recv_ip : ��^�V�
addr_recv_port : 30373
addr_trans_services : 5
addr_trans_ip : ��
addr_trans_port : 8333
nonce : 1755461931592560680
user_agent_bytes : 16
user_agent : /Classic:0.12.0/
starting_height : 418653
relay : True

 

Edit (4-Jul-2016): Python 2.5 to 3.5 migration

Please read the general notes about the transition from Python 2.5 to 3.5 over here. And the complete github change log for the migration over here.

The code for the <Version> message remind fairly untouched, only few adjustments were required:
class EncodeVersion:
///
self.timestamp = to_int64(int(time.time()))
///
self.addr_recv_ip = to_big_endian_16char(b“127.0.0.1”)
///
self.addr_trans_ip = to_big_endian_16char(b“127.0.0.1”)
///
class DecodedVersion:
///
self.user_agent = read_chars(payload.read(self.user_agent_bytes), self.user_agent_bytes)
///

 

 

Messages part one – constructing the message and headers

Messages part one – constructing the message and headers

Communication in the Bitcoin network is done via messages.  A message is no more than just a string of bytes.

This is an example of a simple “ping” message:

f9beb4d970696e670000000000000000080000001b3cb220309941550a2ffd5c # The full message. Header + Payload

The Bitcoin protocol describes how each message should be packet. It is highly important to make sure that you construct the message in the right format. The machine on the other side will expect to receive a very specific format and it won’t be able to process any message that won’t fit this format.

Every message is made of two main components:

  1. Header (not to be confused with block headers! we’ll talk about them in a later post!)
  2. Payload

The payload is the body of the message – The message itself. Many types of messages are defined in the Bitcoin protocol, and we’ll talk about each message later on, but for now we should take a look at the header and that’s because the header is the one thing ALL of the messages have in common.

Each header is made of four components:

Size (Bytes) Name Data type Description
4 Start string char[4]  The network identifier
12 Command name char[12]  The name of the command.
4 Payload size uint32 Len(payload)
4 Checksum char[4]  SHA256(SHA256(payload))[:4]

Starting-string

The first 4 bytes of the message are the Starting-string (or Magic number).

f9beb4d9 # 4 bytes starting string (Magic number)

This number tells the receiving machine which network I’m using. In this tutorial we’re using the real main-network (Caution! any mistake made in the real main network might cost you real Bitcoins!). The Magic number of the main-network is 0xf9beb4d9. We can look at the “ping” message example at the top and see for yourself that the first four bytes in the message are indeed f9beb4d9. The receiving machine will first check this Magic number to make sure that it is receiving messages from the network it’s currently ruining, and only then it will start processing the rest of the message.

 

Command name

The next 12 bytes are the Command name.

70696e670000000000000000 # 12 bytes command name

Each header should contain the name of the command, or type of message that is contained in the payload (body) of the message. In our case, the message is a “ping” message. The receiving machine will use this information to know how to parse and treat this message. In our example the receiving machine will answer with a “pong” message (but only after it will complete validating the message). Pay attention that the command field should be exactly 12 bytes long. That means that if the command name is shorter than 12 bytes, it needs to be padded with nulls. We can see that the first 4 bytes makes the word “ping” in hexadecimals  (70-P, 69-I, 6e-N, 67-G) and another 8 bytes are nulls (00). In our code implementation (see below) we’re using the function command_padding to pad our command name to be 12 bytes.

def command_padding(self, command):  # The message command should be padded to be 12 bytes long.

command += (12 – len(command)) * “\00” return command

 

Size

Another 4 bytes will contain the size of the payload.

08000000 # 4 bytes size of the payload

This field is very straightforward. We just need to insert the size of the payload (body) of our message. In our case it’s simply 8 bytes long. (Once again, we need to make sure it will be exactly 4 bytes longs. luckily we’ve predefined this data type in our Bitpy/Utils/dataTypes.py file under to_uint32(v). So we don’t have to manually insert the extra 3 null bytes).

 

Checksum

The last part of the header is the checksum.

1b3cb220 # 4 bytes checksum

It might seem somewhat strange at the beginning, but all that we need to do is to take the payload of our message, perform the cryptographic function SHA256 twice on that message, and then append the last 4 bytes of the result to our header. SHA256(SHA256(payload))[:4]

def get_checksum(self):
   check = hashlib.sha256(hashlib.sha256(self.payload).digest()).digest()[:4]
   return check

 

 

Payload

And now all that we left with is the payload – the body of the message . Each message will be parsed differently.

309941550a2ffd5c # The payload, the body of our "ping" message.

 

The code implementation

In our code we need to deal with both incoming and outgoing messages. So we’ve split our code to two files:

  1. Bitpy/Packets/HeaderParser.py – to parse the headers of the incoming messages (And after the header was properly parsed, to use the 12 bytes command properly to determine what other steps are required).
  2.  Bitpy/Packets/PacketCreator.py – to build the header of our outgoing message and to pre-fixed it to the payload of the message.

Bitpy/Packets/HeaderParser.py for incoming messages

class HeaderParser:
    def __init__(self, block):  # Packets is a stream

        self.magic = read_hexa(block.read(4))
        self.command = block.read(12)
        self.payload_size = read_uint32(block.read(4))
        self.checksum = hash_to_string(block.read(4))

        self.header_size = 4 + 12 + 4 + 4

    def to_string(self):
        display = "\n-------------HEADER-------------"
        display += "\nMagic:\t %s" % self.magic
        display += "\nCommand name	:\t %s" % self.command
        display += "\nPayload size	:\t %s" % self.payload_size
        display += "\nChecksum	:\t\t %s" % self.checksum
        display += "\nheader Size:\t\t %s" % self.header_size
        display += "\n"
        return display

Bitpy/Packets/PacketCreator.py for outgoing messages

class PacketCreator:
    def __init__(self, payload):
        self.payload = payload.forge()  # The message payload forged

        # create the header
        self.magic = to_hexa(
            "F9BEB4D9")  # The Magic number of the Main network -> This message will be accepted by the main network
        self.command = self.command_padding(payload.command_name)
        self.length = to_uint32(len(self.payload))
        self.checksum = self.get_checksum()

    def command_padding(self, command):  # The message command should be padded to be 12 bytes long.
        command += (12 - len(command)) * "\00"
        return command

    def get_checksum(self):
        check = hashlib.sha256(hashlib.sha256(self.payload).digest()).digest()[:4]
        return check

    def forge_header(self):
        return self.magic + self.command + self.length + self.checksum

    def forge_packet(self):
        return self.forge_header() + self.payload

 

Edit (4-Jul-2016): Python 2.5 to 3.5 migration

Please read the general notes about the transition from Python 2.5 to 3.5 over here. And the complete github change log for the migration over here.

The command_padding function was rewrite in order to take full advantage of Python 3.5 capacity and we’re now using the built in function ljust.

def command_padding(self, cmd):
    command = str(cmd)
    command = command.ljust(12, '\00')
    return str.encode(command)

 

Connection part one – Finding a node and packets routing

Connection part one – Finding a node and packets routing

The first thing we need our code to do is to connect to the Bitcoin network. this is relatively straightforward process, we just need to find one node in the network and establish connection  with that node. A list of few of the active nodes can be easily found online. We’ve randomly picked one node from this list on blockchain.info .

We’re using the socket module to establish our connection using this simple code:

import socket
import sys

HOST = "66.90.137.89"
PORT = 8333

"""
    We will use this file to connect to one node
    But in the future we will connect to more than one
"""

def connect():
    sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

    try:
        sock.connect((HOST, PORT ))
    except Exception as e:
        print e
        sys.exit(0)

    return sock

 

we’ve also created main.py at the root of our folder structure (right under Bitpy/). This will initialize the connection code upon startup and will route our incoming and outgoing packets to ReceiverManager  and SenderManager respectively.  The queue module helps us to make sure that the packets are being processed in the right order. We’ll later  see what each file does, but for now, what is important to understand is:

  1. We’re connecting to another node on the network.
  2. We’ve found the address of this node on a public list at blockchain.info.
  3. The connection code is stored at Network/connection.py
  4. We’ve created a Main file under our root directory (Bitpy/Main.py) that will initialize the connection to the node, and will route our incoming and outgoing packets to one of the two queues  files SenderManager.py (for outgoing packets) and ReceiverManager.py (for incoming packets). Both files can be found under Manager/.
  5. The user manually specify which packet (message) he wants to send using the core_manager. We’ll talk about it later on when we’ll be dealing with the user interface.

 

So now we should have a look at our Receiver/Sender Managers, but our ReceiverManager is a bit too complex for this stage, so we’ll talk about it later, once we’re ready to talk about parsing incoming messages. For now, we’ll only have a look at our SenderManager.

The first thing we did was to use the threading module. This module allows us to keep our connection asynchronous, that means that we can receive and send messages at the same time. Apart from this threading module this file contains only one more class – SendingManager. Once this class is defined, it will have access to our thread, it will be able to use or sock object (declared in connection.py) to connect to the remote node and it will also receive the packets queue from the main.py file.

 

from threading import Thread


class SenderManager(Thread):

    def __init__(self,sock, queue):
        Thread.__init__(self)
        self.sock = sock
        self.queue = queue

    def run(self):
        while True:
            if not self.queue.empty():
                order = self.queue.get()
                self.sock.sendall(order)

        print "Exit sender Thread"

 

So the main.py file gets a list of packets (messages) from the user which he wishes to send. (The user creates the packets in the core_manager.py file). The packets are stored in a queue, and a SenderManager object is then created. It gets access to the sock object, the thread, and the queue , then it will simply send the packets in their order, as specified in the queue, one by one, to the ip address and port of the sock, while making sure that the connection remains asynchronous.

 

Before we can start sending and receiving messages, we first need to learn about messages.

 

 

Data types

Data types

Date types

When reading the Bitcoin developer reference, it becomes immediately clear that the Bitcoin protocol requires the user to work with only specific Bitcoin data types. You can’t just insert numbers as int and expect it to work. Each field, of every packet that is send or received by our node needs to be properly formatted.

Let’s have a look at the version message documentation in the Bitcoin developer reference.
We can see that the first field should contain the protocol version number (currently 70012). But we can’t just send the number as-is, it’s specifically stated that the number should be 4 Bytes, int_32 type. And we can also see that any variable, any piece of information that is either received or send will be formatted in the predefined manner that was specified in the Bitcoin protocol documentation. Luckily, Python have the struct module that allows us to easily predefine our data type. In our example we want to pack the number “70012” into a 4 bytes int (remember, 32 bits is 4 bytes) with the variable name “version”.
So using the struct module in our code should look like this:

import struct

version = struct.pack("i", 70012)

The i in the code represents 4 bytes integer. For a complete lists of characters and their meaning, have a look at the following table in the struct module documentation.

This is quite a simple process, just look at the Bitcoin documentation to find out how each variable should be parsed, and then head to the struct module documentation to find the corresponding character. But once done again and again for each an every variable, it will surely cause our code to get out of control and errors are a sure thing. So Alexis suggested that we’ll predefine all of the data types that are required in one file. Now, instead of using the previous code for our version variable, we can just use the predefined function to_int32(v):

import struct

def to_int32(v):
    return struct.pack("i", v)

version = to_int32(70012)

We’ve also added a read_int32, which allows us to easily get back our variable.

import struct

def to_int32(v):
    return struct.pack("i", v)

version = to_int32(70012) # The number 70012 is now packed.

print version # Unreadable


def read_int32(v):
    return struct.unpack("i", v)[0]


print read_int32(version) # The number 70012 is readable again
 

Most of the data types were easy to define, but the Bitcoin protocol has one special type of data type which is called compactSize_uint.
In this data type, every number higher than 252 will have a prefix that will indicate the length of the number. This type of data type is mostly used for variables of changing length.

import struct

def to_compactSize_uint(v):
    if 0xfd > v:
        return struct.pack("<B", v)
     elif 0xffff > v:
        return "FD".decode("hex") + struct.pack("<H", v)
     elif 0xffffffff > v:
        return "FE".decode("hex") + struct.pack("<I", v)
    else:
        return "FF".decode("hex") + struct.pack("<Q", v)



def read_compactSize_uint(s):  # S is a stream of bytes

    # Read an unsigned char to get the format
    size = ord(s.read(1))

    # Return the value
    if size < 0xFD:
        return size
    if size == 0xFD:
        return read_uint16(s.read(2))
    if size == 0xFE:
        return read_uint32(s.read(4))
    if size == 0xFF:
        return read_uint64(s.read(8))

The parse_ip bug

We’ve also tried to built a parse_ip function to properly displaying IP addresses. But unfortunately we’ve came across when using Windows. You can read more about our attempts to deal with the bug at our trello board

Edit (4-Jul-2016): Python 2.5 to 3.5 migration

Please read the general notes about the transition from Python 2.5 to 3.5 over here. And the complete github change log for the migration over here.

Most of the data types function have remained unchanged. With the exceptions of:

The functions that dealt with reading and writing charterers were replaced by two function: to_chars and read_chars.

def to_chars(v, length=-1):
    if length == -1:
        length = len(v)
return struct.pack(">%ss" % length, v)

def read_chars(v, length= -1):
     if length == -1:
         length = len(v)
         return struct.unpack(">%ss" % length, v)[0]

These new functions can accept a specific variable size (length) If now length is inserted, it will calculate the size of the string automatically. This allows us to deals with strings of varies sizes.

The parse_ip function was fixed and replaced by the following code:

def parse_ip(ip):
    IPV4_COMPAT = b"\x00" * 10 + b"\xff" * 2

    # IPv4
    if ip[0:12] == IPV4_COMPAT:
        ip = read_hexa(ip[12:])# we remove the first 10 "\x00" an 2 "\xff , and convert bytes to hexa
        ip = "%i.%i.%i.%i" % (int(ip[0:2], 16), int(ip[2:4], 16), int(ip[4:6], 16), int(ip[6:8], 16))

    # IPv6
    else:
        # TODO
        pass

    return ip

We’ve also added a two more functions for encoding and decoding hexadecimals:

def to_hexa(v):
    return bytes.fromhex(v)

def read_hexa(v):
    return v.hex()

 

Baby steps. Folders structure

Baby steps. Folders structure

Our first major decision was how to structure our project. After some considerations we’ve decided to use the following structure.

 

Bitpy file structure
Manager /
Network /
Packets /
	control_messages /
	data_messages /
Utils /

The Manager folder will contain the UI of the project and the codes that will deal with both incoming and outgoing packets.

The Network folder will contain all the files that are required to establish and maintain connection with the network.

The Packets This is where we’re actually starting to see the effects of the Bitcoin protocol on our design. Bitcoin protocol uses send and receive packets of data. There are 2 types of data packets:

control messages
data_messages

This is just a short introduction, we’ll look into each and every message in the future

control messages are used to send meta type information such as: What’s your version number?(Version) What’s your address?(getAddr) Ping and Pong, etc’. This information is used by the Bitcoin protocol, but doesn’t contains any real information on blocks, transactions, signatures etc. Basically, nothing that will effect the Bitcoin blockchain. No transaction will be recorded, no messages will be signed, no block will be added etc’

data_messages are used to interact with the Bitcoin blockchain. Either we only ask for some information from the blockchain such as: send me specific blocks or block information(GetBlocks, GetData, Inv), show me the Mempool(Mempool) etc’ or we’re trying interact with the Bitcoin blockchain by sending transactions(Tx) or blocks(Block).

It is important to note that the Bitcoin protocol requires that every message will be constructed in the same way (mostly it means it will have a specific header and will contain only specific data types. Again, we’ll look into it with more details soon). That is why we’ve also included HeaderParser and PacketCreator in this Packets folder.

The Utils folder will contain an assortment of tools that might be required in our project.

Alexis and Shlomi’s excellent adventure

Alexis and Shlomi’s excellent adventure

I was approached by Alexis Gallèpe, a computer scientist from France who suggested that both of us should team up and work on our own implementation of a Bitcoin blockchain explorer.

We wanted to be able to ask for specific blocks and transactions from the Bitcoin network, without downloading the full Bitcoin blockchain. this is somewhat similar to the working of the light (SPV) clients, but without most of the wallet functionalities such as create and store keys, sign transactions etc’, although we might implement them latter on (You’re more then welcome to watch my videos on creating keys and sign transactions, the code can be found here).

Both Alexis and I have agreed that our code should be used for educational purposes. We want the code to be as readable and self explanatory as possible, even at the cost of efficiency. We’ve also agreed that Pyhton implementation (Python 2.7  we’ve switch to Python 3.5 – see related post) might be best suited for such a task and that we should document our project as often as possible (hence this blog).

You can find our source code at Github and follow our work on Trello.